AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Belarus Q4 2021
An overview of the performance of the top 5 city building games on Android in Belarus during the fourth quarter of 2021, based on Sensor Tower data.
During the fourth quarter of 2021, the city building games on the Android platform in Belarus showed varied performance in terms of weekly downloads, active users, and revenue. Here’s a breakdown of the top 5 games in this category.
Craftheim - Lumberjack Island maintained a fluctuating trend in weekly downloads, starting with 8.7K in late September and dropping to 3.1K by the end of December. Active users also saw a decline from around 17.3K to 5.5K over the same period. Weekly revenue remained at $0 throughout the quarter.
Merchant Master experienced a significant peak in weekly downloads early in October with 13.6K, which later tapered down to just over 500 by the end of December. Weekly active users followed a similar trend, peaking at around 17K in early October before decreasing to approximately 3.1K by the end of the quarter. The game’s weekly revenue peaked at around $2.3K in mid-October and gradually declined to $980 by the last week of December.
State Connect: Traffic Control saw a significant increase in weekly downloads, starting from 888 in late November and reaching 11.6K by mid-December, before slightly dropping to 5.2K by the end of the month. Active users mirrored this trend, peaking at 17.4K in mid-December and then decreasing to around 10.1K. There was no revenue recorded for this game during the quarter.
Megapolis: City Building Sim had stable weekly downloads, ranging from about 571 to 1.1K throughout the quarter. Active users remained relatively consistent, fluctuating between 2.6K and 3.1K. Revenue for this game was modest, peaking at $74 in late October and remaining below $50 for the rest of the quarter.
Eco Earth: Idle & Clicker Game showed a rise in weekly downloads in November, peaking at 2K, before falling to 0 by mid-December. Active users followed a similar pattern, increasing to 3.7K in late November and then dropping to around 1K by the end of December. Weekly revenue for this game was not recorded during the quarter.
The data for these games is sourced from Sensor Tower, offering detailed insights into the performance of mobile applications. For more comprehensive data and trends, visit Sensor Tower’s platform.